Edge of Ætherium
Ability Score Racial Traits: Xarak are Strong and highly aware, but have a hard time understanding most academics. They gain +2 Strength, +2 Wisdom and -2 Intelligence.
Size: Xarak are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Xarak have a base speed of 30 feet.
Climb Speed: Xarak have a natural climb speed of 20 feet.
Bonus Hit-Points: Xarak gain a one time bonus of 10 Hit-Points at first level.
Languages: Xarak begin play speaking Basic and Grisp. Xarak with high Intelligence scores can choose from the following: (Something), (Something), (Something), (Something), and (Something). See the Linguistics skill page for more information about language options.
Carrion Sense: Xarak have a natural ability to smell out the dead or dying. This functions like the scent ability, but only for corpses and badly wounded creatures.
Toothy Maw: Xarak teeth are large and sharp, granting them a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage.
Multi-Armed: Xarak have four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands. If a Xarak wields weapons in his off-hand (beyond the first one) he may make an additional attack per round with that weapon (at the normal minus' for an off-hand two-weapon attack) by taking an additional -2 for each additional hand wielding a weapon.
One With Nature: Xarak have long had the ability to travel between the stars, but still find it much easier to exist in a natural environment. Xarak gain a +1 Racial bonus on all Handle Animal and Knowledge (Nature) skill checks, and additionally, those two skills are always treated as class skills for the Xarak.